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Frontlines: Fuel of War is a first-person shooter game which is set to be released in 2008 for the Xbox 360, PlayStation 3 and Microsoft Windows. It is being produced by Kaos Studios, previously known as Trauma Studios who produced Desert Combat, a Battlefield 1942 modification before Digital Illusions CE purchased the studio and later shut them down when Digital Illusions CE was bought by EA.
Frontlines: Fuel of War is set 20 years in the future in the midst of a global energy crisis. As supplies of oil and natural gas wane, diplomatic relationships between the East and West were strained, causing new alliances to be formed. The two major alliances in the Frontlines era are the Western Coalition, consisting of the United States and the European Union, and the Red Star Alliance, made up of Russia and the People's Republic of China. As the last oil fields start to go dry, the countries move to secure what resources are left, leading to several small outbreaks that turn quickly into full scale war.
The game will have a cinematic feel, said to combine the non-linear action of Battlefield and the concentrated gameplay of Call of Duty.
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Gameplay
The gameplay focuses on a central mechanic, the frontline. This is designed to keep the action in one place, by focusing objectives closer together on the battlefield. The frontline also has bonuses. By moving it back and forth across the battlefield, the player may gain or lose weapons and equipment.[1] The frontline mechanic will be used in all gametypes, which forces players to choose which objectives they will pursue or defend, adding a tactical level to the gameplay.
The UAV Drone will play a crucial role in gathering information in real time on the battlefield. The drone will reconnoiter enemy units, which are visible through walls, and then show them on the player's HUD and map. It can also be used as a kamikaze bomb, by running it into enemy infantry and self destructing it.[1]
Three other drones have been confirmed, the Assault Drone, a small treaded vehicle with a mounted gattling gun, a Mortar Drone, with a mounted four barrelled mortar, and the RC drone, which can be packed with C4 and used to destroy armoured targets.[2][1]
In an interview, Kaos stated that there will be more than 60 vehicles and weapons in the final game.[1] For further information, Frontlines Warfare, an independent fansite, has pages on both vehicles and weapons.
Airstrikes will also play a large part in gameplay, being an effective way to destroy an opposing force from a distance.[1]
From the screenshots of the game, several vehicles may be included in the game, including attack helicopters, tanks and fast attack vehicles.[2] Some useful information regarding vehicles can be found here
In an interview with developer Joe Halper, Kaos has stated that 32 player multiplayer will be supported for the console versions.[1] The PC version of the game will support 64 players online.[1] The game will not support Live Anywhere, with the developers saying that the PC and console versions of the game will be separate.[3]
Unit Classes
There are six unit classes in total, and four different roles. The classes range from sniper to shotgunner to rifleman, and are designed to cater to all needs that may arise in combat.
The roles are as follows: Ground Support, Countermeasures, Drone Tech, and Air Support. The roles are upgradeable thrice, in an RPG style twist.
The levels will presumably unlock better equipment, and make the player harder to kill.[1]
Frontlines Warfare, an independent fansite, has articles on both roles and classes
References
- ^ a b c d e f g h Frontlines: Fuel of War Interview. Shacknews. Retrieved on 2007-06-24.
- ^ Frontlines: Fuel of War Drones. Frontlines Warfare. Retrieved on 2007-06-24.
- ^ Interview with Frank DeLise. Frontlines Warfare. Retrieved on 2007-06-24.