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Frontlines: Fuel of War (Updated Content & Interview)

Last post 10-19-2007 1:11 AM by Anonymous. 5 replies.
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  • 09-08-2007 6:45 AM

    Frontlines: Fuel of War (Updated Content & Interview)

    I have an update on the system and an interview that was done by PC Gamer. I am not going to go in depth on this as we are never really going to know what things are going to look like by release date.

    A couple of interesting points are as follows as I know Big Target misses the Air Combat that was missing in 2142.

    Modes of Flight Control (All Air)

         a.) Easy (Wings Out & Stabilized for Non-Experienced Fliers

         b.) Hard (Wings Folded In (User Stabilized Like BF2 Control).

              * Will Outmaneuver Easy Mode 10 Fold as you can do some very real world flight & yeah allot of people hated BF2 Heli's and Aircraft because you had to learn to fly or die just taking off.

              * Big Target check out some of the Jet Flight. You're probably going to be back in the cockpit again....

    As a heads up Frank Delise & the DC Team were paid to complete the development of DC by Dice and built the R&D for BF2. Delise and some of the guys decided not to move to Europe to work at DICE's Super-studio to keep the team together so I think there is some confusion with DICE & the DC Team.

    Also, they did quite a bit of research as to future and currently used vehicles that will or are being used now.

    Well,  enjoy the interview below.

    * As always with the YouTube Player being played through media player you have to have both players playing to start the stream and the control is run though the YouTube Player but with this method you can zoom to full screen by right clicking in blank space within media player and selecting zoom to your required level up to full screen. The YouTube Player doesn't support this on it's own.

    - Redline

     

     

    Format: ???
    Duration: 12:48

  • 09-08-2007 10:21 AM In reply to

    Re: Frontlines: Fuel of War (Updated Content & Interview)

     Redline-

    The video's not working for me.

    Brian 

    BF2142
  • 09-08-2007 3:14 PM In reply to

    Re: Frontlines: Fuel of War (Updated Content & Interview)

    Not sure why?  Slappy and Terminator both said it was working.  I have a fix for the built in code but I am not sure if I like the fix or not. We would need to fix the code behind to make it work the normal way.

    Catch me online and I will show you the location of the fix.

    - Redline

  • 09-08-2007 7:31 PM In reply to

    Re: Frontlines: Fuel of War (Updated Content & Interview)

    Found this definition on Wikepedia:

    Frontlines: Fuel of War is a first-person shooter game which is set to be released in 2008 for the Xbox 360, PlayStation 3 and Microsoft Windows. It is being produced by Kaos Studios, previously known as Trauma Studios who produced Desert Combat, a Battlefield 1942 modification before Digital Illusions CE purchased the studio and later shut them down when Digital Illusions CE was bought by EA.

    Frontlines: Fuel of War is set 20 years in the future in the midst of a global energy crisis. As supplies of oil and natural gas wane, diplomatic relationships between the East and West were strained, causing new alliances to be formed. The two major alliances in the Frontlines era are the Western Coalition, consisting of the United States and the European Union, and the Red Star Alliance, made up of Russia and the People's Republic of China. As the last oil fields start to go dry, the countries move to secure what resources are left, leading to several small outbreaks that turn quickly into full scale war.

    The game will have a cinematic feel, said to combine the non-linear action of Battlefield and the concentrated gameplay of Call of Duty.

    Contents

    [hide]
    //

    Gameplay

    The gameplay focuses on a central mechanic, the frontline. This is designed to keep the action in one place, by focusing objectives closer together on the battlefield. The frontline also has bonuses. By moving it back and forth across the battlefield, the player may gain or lose weapons and equipment.[1] The frontline mechanic will be used in all gametypes, which forces players to choose which objectives they will pursue or defend, adding a tactical level to the gameplay.

    The UAV Drone will play a crucial role in gathering information in real time on the battlefield. The drone will reconnoiter enemy units, which are visible through walls, and then show them on the player's HUD and map. It can also be used as a kamikaze bomb, by running it into enemy infantry and self destructing it.[1]

    Three other drones have been confirmed, the Assault Drone, a small treaded vehicle with a mounted gattling gun, a Mortar Drone, with a mounted four barrelled mortar, and the RC drone, which can be packed with C4 and used to destroy armoured targets.[2][1]

    In an interview, Kaos stated that there will be more than 60 vehicles and weapons in the final game.[1] For further information, Frontlines Warfare, an independent fansite, has pages on both vehicles and weapons.

    Airstrikes will also play a large part in gameplay, being an effective way to destroy an opposing force from a distance.[1]

    From the screenshots of the game, several vehicles may be included in the game, including attack helicopters, tanks and fast attack vehicles.[2] Some useful information regarding vehicles can be found here

    In an interview with developer Joe Halper, Kaos has stated that 32 player multiplayer will be supported for the console versions.[1] The PC version of the game will support 64 players online.[1] The game will not support Live Anywhere, with the developers saying that the PC and console versions of the game will be separate.[3]

    Unit Classes

    There are six unit classes in total, and four different roles. The classes range from sniper to shotgunner to rifleman, and are designed to cater to all needs that may arise in combat.

    The roles are as follows: Ground Support, Countermeasures, Drone Tech, and Air Support. The roles are upgradeable thrice, in an RPG style twist.

    The levels will presumably unlock better equipment, and make the player harder to kill.[1]

    Frontlines Warfare, an independent fansite, has articles on both roles and classes

    References

    1. ^ a b c d e f g h Frontlines: Fuel of War Interview. Shacknews. Retrieved on 2007-06-24.
    2. ^ Frontlines: Fuel of War Drones. Frontlines Warfare. Retrieved on 2007-06-24.
    3. ^ Interview with Frank DeLise. Frontlines Warfare. Retrieved on 2007-06-24.
  • 09-09-2007 7:52 AM In reply to

    Re: Frontlines: Fuel of War (Updated Content & Interview)

     http://www.youtube.com/watch?v=a-E9oNiuFIg

     

     

    BF2142
  • 10-19-2007 1:11 AM In reply to

    Re: Frontlines: Fuel of War (Updated Content & Interview)

    Hey Guys, there has been some newer interviews with some answers to questions about the game, Desert Combat Guys and Screen-shots showing the diversity of the UT3 Engine being used for FFOW. Way Kewl Textures and I am 100% sure Big Target will be in the game just for the Jets & they said the maps were huge or should I say Gigantic like the article says:)...

    Images: http://media.ps3.ign.com/media/823/823998/imgs_1.html

     

    Here is what Joe Halper under Frank Delise said:

    Frank created Trauma Studios to protect the Desert Combat name. There was a small deal made with EA to continue releasing updates to Desert Combat. EA realized that it came to the point where people were playing Desert Combat more than they were playing BF1942. The beauty of it for EA was you still needed to have that BF1942 CD in the tray in order to play so all we did was increase their sales and shelf life of the original title.

    There also weren't any tools for modifying Battlefield engine so we had to create all of our own from scratch. We struck another small deal there with EA and DICE to release the "Mod Development Toolkit" later on.

    The bigger deal was with the developer DICE in Stockholm, makers of Battlefield 1942. They were already at work with the Battlefield 2 engine and were watching the progress of Desert Combat (as well as playing the hell out of it). They liked what we did and were interested in having Trauma Studios work on a project for them. That was when I got the call from Frank asking "Can you work in New York City?"

     Check the links images above Target Showing Jets & Helli's (My Favorite)!!!

    Read these recent articles one being a review and the other an interview:

    1.) FilePlanet: "It remains one of the most popular files ever posted on the site, with over 1.5 million downloads. It became a fixture at our office LAN parties"

    http://www.fileplanet.com/spotlight/2007/frontlines/

    2.) IGN: "The longevity of some games is extended, sometimes greatly, by user-created content"

    http://au.pc.ign.com/articles/828/828521p1.html

    P.S.S. Remember they said over 60 vehicles and weapons!!! Yeah Yeah!!!

    Enjoy

     

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