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Game Rail speeds up network performance

Last post 04-08-2008 3:10 PM by GRKathryn. 10 replies.
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  • 03-19-2008 9:18 AM

    Game Rail speeds up network performance

    Taken from wolf servers forum

    GameRail is a private network service dedicated to increasing the performance of multiplayer online games.

    How does GameRail improve network performance?

    Improvement is achieved by routing customer connections away from the Internet and onto GameRail’s private network whenever possible. While game performance problems sometimes stem from issues with your local Internet Service Provider (ISP) or an overloaded game server, it is the series of network connections beyond your ISP—traveling across the public Internet—that are the culprit a vast majority of the time. GameRail directly connects with ISPs and game server companies to bypass the public Internet and its problems.

    How does the Internet cause performance problems?

    The Internet is best described as a "network of networks" that all use a common language (Internet Protocol) to interoperate. The Internet is thus an overarching term used to describe the collection of its underlying networks which vary in size from home and small office networks to academic networks run by universities to the major "Tier 1" backbones operated by such companies as Verizon and Sprint. It is this design featuring a loose confederation of different organizations that creates both the Internet’s strengths and weaknesses. While the Internet as a whole is resilient to network outages—in line with its roots in a US Department of Defense project to create a network that could survive a nuclear attack—the countless interconnections within and between the underlying networks create numerous opportunities for problems to arise and performance to suffer.

    What sorts of problems does GameRail solve?

    First and foremost GameRail will improve your “latency” (network delay) to connected game servers by providing an optimized path. The total latency for a given server is created by a number of factors including the number of network hops, the presence of network congestion (e.g. more traffic than a given network segment can sustain) and the quality of the handoff from one network to the next in a given route. This last item is of particular importance as difficulties most commonly occur when traffic leaves one institution’s network and travels onto another.

    Sometimes the route to a given server on the Internet will seem completely illogical. For example, if you live in St. Louis and seek to reach a server that is also in St. Louis your data might first travel up to Chicago—or worse, even half way across the country—in order to reach the closest interconnection point between two networks along the path. In fact, the total distance of a network path plays a critical role: the speed of light adds about 8 milliseconds (ms) of delay for every 1,000 miles of travel through the glass medium of a fiber optic cable. Thus, a coast-to-coast connection of 3,000 miles will have an absolute minimum round-trip delay of 48 ms prior to adding in other considerations. Further, even under ideal circumstances each piece of network equipment along a path creates a bit of additional delay during the process in which it converts data packets from optical to electrical format, inspects the packets, routes them toward their destination and potentially converts them back to optical format. While GameRail can do nothing about the speed of light, it improves upon the haphazard nature of standard Internet connectivity by routing your gaming traffic onto its optimized network and thus reducing the number of hops, the attendant opportunities for quality degradation and the nonsensical routing often experienced on the Internet.

    GameRail will also improve upon packet loss caused by network congestion and a phenomenon known as jitter. Packet loss, the failure of portions of a data stream to reach their destination, is typically caused by oversaturated network links or overburdened network routing equipment. Although data is sometimes discarded outright due to a lack of capacity, in other cases a congested network link will cause jitter: a variation in the delay of different packets within a data stream causing them to arrive out of order. In order to minimize network delay on well performing networks, a vast majority of games are designed using a protocol that does not allow for the reordering of such out-of-sequence packet streams. Instead the misordered packets are simply dropped creating further packet loss. GameRail avoids this situation entirely by providing an optimized, uncongested path to connected game servers.

    My PC/server is on a [insert impressively large circuit type here] connection. Why would it have network delay issues?

    You could have a fantastically large connection to your home (say, 1Gbps or an OC192 connection at 10Gbps) but if the link were congested—loaded with more traffic than it could support—then it could be outperformed, in terms of latency and packet loss, by a mere ISDN line or entry-level DSL or cable modem connection. Such a relatively low-speed connection need only continuously provide enough capacity for the relatively small amount of bandwidth needed by a game (e.g. under 100Kbps) to achieve optimal performance. Stuart Cheshire discussed this simple concept back in 1996 in his famous rant, “It’s the Latency, Stupid.”
    Will GameRail improve my performance for applications other than gaming?

    No. GameRail is designed to only optimize game and game-related traffic (e.g. gaming voice traffic).

    How much does GameRail’s service cost?

    GameRail’s service is free during the beta test period while it optimizes its network. It will ultimately cost under $15/month.

    Can I help beta test GameRail?

    GameRail is currently collecting beta test applications and will gradually increase the number of test users on its network throughout the remainder of 2006.

    How can I get my ISP or favorite game server connected to GameRail?

    Contact your ISP or game server provider’s customer service department and request that they connect to GameRail. The cost for them to interconnect is free.
    Will GameRail work with my Xbox, Playstation or Nintendo gaming console? Can I use GameRail from my Macintosh or Linux-based PC?

    The initial version of our software client will only work with Windows PCs. It may later be adapted for other platforms pending sufficient demand. GameRail will eventually be universally compatible with all platforms.

    Can I play games across the GameRail network with other GameRail-enabled friends by starting up a local (non-dedicated) “listen” server?

    A future enhancement will support this type of game play.

    Is GameRail available in Canada?

    Gamers in Canada will be able to experience network performance gaming across the U.S. but will not have direct access to our network until the first half of 2007.

    Does GameRail host servers?

    No, we do not host servers. We feel there are plenty of great server companies to meet the needs of any gamer. We focus our energy on making the best network possible.

    How can I get my College or University on GameRail?

    Just have your IT department fill out this form on our contact page and we ill instruct them how to interconnect with us.

    How does one use the GameRail network?

    GameRail users are required to download and install the GameRail Client first. This client allows a user to log in and connect to our high-speed network, giving them the fastest routes possible. The client is only available to beta users at this time.

    Where can I connect to GameRail?

    GameRail will initially have network onramps in 8 cities: Atlanta, Chicago, Dallas, Los Angeles, New York, San Francisco Bay Area, Seattle and St. Louis.

    Can I still use GameRail if there is no onramp in my city?

    Yes you can! In many cases ISPs do not have access to the Internet in your home city. Your data travels to a major access point on their network before reaching the public Internet. For example, the two major Internet companies in St. Louis drain to the public Internet in Chicago and Dallas. At that point, a gamer could get on our network and still experience superior performance. GameRail is also in the process of expanding to other cities.
    What is an Internet Drain?

    An Internet drain is the point that you leave the private network of your ISP and access routers for other networks. In most cases these drains are only in major cities. The game servers you ping the best to are most likely on your ISPs network or in their drain city.
    __________________

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  • 03-19-2008 9:19 AM In reply to

    Re: Game Rail speeds up network performance

    more on game rail taken from Wolf Servers forums:

    Why the Internet Is Often Slow

    All gamers have experienced the frustration and competitive challenges of a problematic connection to their game server at one point or another. The design of the Internet itself is often the cause of a poor quality, slow connection. Using the standard Internet, it is not unusual for data packets moving between a gamer’s computer and a game server to make as many as 20 network hops before they reach their destination. The Internet is a vast framework of connections, much like a highway system. Some roads have many intersections and stoplights, while others are multi-lane superhighways. In this respect, your packets travel among various networks throughout the world consisting of the network facilities owned and operated by numerous different companies. With each “hop” a packet takes and each transition from one company to the next, there is an opportunity for significant latency to be added. The network congestion within and between network nodes causing this latency includes the various other types of traffic gaming must coexist with—everything from email to web surfing to music downloading to peer-to-peer file trading.





    A New Network Model

    The GameRail Network is an evolution of the network model specifically designed to minimize latency and improve a computer gamer’s online experience. The key to the GameRail model is massive local interconnection. Traffic needs to get on the GameRail Network from your computer as quickly as possible, before it reaches the public Internet. For this reason, we interconnect with the local Internet access providers in each city as well as with numerous game server host providers. The cities are connected together by point-to-point data connections. The design of the GameRail Network allows gaming traffic to get on the private network in the gamer’s home city and then transit over the private network all the way to the site of the game server. GameRail cuts the number of network hops dramatically and consequently significantly reduces latency. And because the data stays on the network end-to-end, GameRail is able to optimize the flow of the traffic, even further reducing network delays. By offering significantly improved connectivity to computer gamers GameRail redefines the expectations of what constitutes a quality online gaming experience.





    The Importance of a Performance Network

    The quality of a gamer’s network connection can have a significant impact on both where they choose to play and the quality of their game play experience. Online gaming utilizes real-time network traffic to create a shared experience, requiring a high-quality Internet connection to dozens of participants in different geographical locations. In an online game, the players are competing against each other head-to-head, with the player with the fastest reactions usually winning the competition. The quality of an Internet connection to the server has a significant impact on how the server views the player’s reaction time. A lower latency connection gives a player an advantage over players on higher latency connections. Concern over higher latency connections often causes gamers to limit their game playing to servers which are near to their geographic location.

    Over the last few years many services have come out to improve your gaming experience. Better PCs, home networking and even high performance game servers. Of all the things that can impact your performance only the network path you take has previously been out of your hands. With GameRail you will now have the best possible routes to your intended server on a network designed to handle the unique requirements of game traffic.
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  • 03-19-2008 9:20 AM In reply to

    Re: Game Rail speeds up network performance

    You can see the early Charter Beta Testing results here

    http://gamerail.com/index.php?family=modules,News,DisplayArticle,,&id=13

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  • 03-22-2008 8:01 AM In reply to

    Re: Game Rail speeds up network performance

    It seems to me that all they are doing is modifying the router tables in some fashion.  This kind of optimization takes place all the time on most networks.  I don't see how they can add another layer to the transport and expect to reduce latency by choosing faster network paths.  I want to see how this one plays out.  Maybe they are working with large providers to optimize data paths from point to point, but what about the myriad of subnets?  I think if you are in bumf_*k, you are screwed either way.

    Just my opinion.

  • 03-22-2008 10:06 AM In reply to

    Re: Game Rail speeds up network performance

      Don't know how it work but it will not work for us.  It gave me a higher ping than I had before.  I spoke to a couple of people that used it and theu said it droped their pings over 20.  Some said it was the same but the game ran much better.  Don't really know how it works, but as long as it work thats good enough for me.

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  • 03-22-2008 10:55 AM In reply to

    Re: Game Rail speeds up network performance

    It's a private network that tunnels specific ports used by games through their private fiber network routed to ensure the least latency. Currently, their network only allows game traffic & so latency (Lag) should drop regardless if your ping is higher because of the reduced congestion, collisions and other network related road blocks.

    Test it out and see what you think. Target, I think Norton and yourself are probably not going to get much out of this as it was designed as an international routing function & if your provider is the best route it will leave your connection alone!!! You guys get a ping of 15 (LOL).

    For me I've moved from a ping of 89 to 55 with 1 more hop but latency is better & being on a dedicated line means less Collisions, Packet Loss even without a better ping or more hops.

    Enjoy

  • 03-23-2008 3:37 AM In reply to

    Re: Game Rail speeds up network performance

     This program didn't do crap-o-la for me.   My ping was 107 before and after!

    BF2142
  • 03-23-2008 8:57 AM In reply to

    Re: Game Rail speeds up network performance

    Really Odd Sloppy, you saw the change when I turned it on for myself.

    Heres their dedicated network map: http://gamerail.com/networkperformance.php with a ping tester. I would open up the command prompt and see what happens prior to getting to Missouri. Also, It also looks like they know some issues exist with Denver as they are adding a switch to Denver for Phase 2 of their network implementation.

    Running Trace Route Locally: Click Start > Select Run > type cmd > Click OK > Type tracert 64.34.163.162 (This is S3) evaluate Hops prior to Missouri.

    Visual Trace Route W/Map: http://www.yougetsignal.com/tools/visual-tracert/ (Use Proxy Trace (Your Network))

    * If they are doing some goofy routing at your ISP  write and ask them to correct this.

    Enjoy

  • 03-31-2008 4:30 PM In reply to

    Re: Game Rail speeds up network performance

    Be careful though it creates over 16 different network connections!



  • 04-08-2008 9:24 AM In reply to

    Re: Game Rail speeds up network performance

    And remeber if it doesn't work for you then it means that your isp is not on the list of providers.



  • 04-08-2008 3:10 PM In reply to

    • GRKathryn
    • Top 150 Contributor
    • Joined on 04-08-2008
    • St. Louis
    • Posts 1

    Re: Game Rail speeds up network performance

    Hi!  I work for GameRail and it seems like people are a bit confused.   

    GameRail operates a private network for gaming.  GameRail's new application, Conductor, uses patent pending routing technology to improve connections for everyone, whether or not your ISP or GSP is directly on-net. By testing both the Internet and GameRail’s private network, Conductor delivers the fastest and smoothest path for your game traffic. GameRail gives the biggest hop reductions and ping improvements to those with the worst connections, but the improvements vary from user to user.

    Even when your existing connection is already well routed and GameRail cannot reduce your latency, it can still reduce your hops, provide consistent pings, and smoother game play. While results vary, some users have seen ping cut by 80% and Latency spikes virtually eliminated!

    I'd like to offer everyone at United Gamers Coalition a free trial...and please tell us what you think!

    Download GameRail at http://gamerail.com/download.php


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